Wednesday, December 21, 2011
9/11 Memorial
Monday, December 19, 2011
Monday, December 12, 2011
Clay Piece
Friday, December 9, 2011
site specific pieces
Monday, December 5, 2011
Jennifer Maestre
Jennifer Maestre's website
group presentations
Saturday, December 3, 2011
Wednesday Lecture
At first I remarked upon the unconnected nature of the lecture's points, but now I realize that some may be applied to design, even if the comparisons are reaching.
In design, products have been simplified and had their appearance toned down in an effort to reduce user confusion and wariness towards complicated features. While the basic idea is helpful; create a user friendly layout to familiarize the public and increase sales, the reality is that a slew of indistinguishable products have overwhelmed our culture, lacking unique design and sacrificing aesthetic interest for comfort or ease of use.
I think the challenge for up-and-coming designers is to create quality, lasting products that introduce new and exciting layouts without forgetting about the all important aspects of ergonomics and simplicity.
Let's have this first one, not the second we are so familiar with.
Monday, November 14, 2011
The 6 Pillars of Steve Jobs' Design Philosophy
Sunday, November 13, 2011
Cool Art
The 30 Examples of Digital Artwork, Painting & Drawing on the iPad reminded me of the Wednesday lecture we had on iPad drawings. The works shown on this post are incredible.
I also liked the post on 20 Ingenious Origami and Folded Paper Creations. They made me consider another form of media that can create structure and form objects.
Two more posts stood out to me as they relate to what we're doing or already did in class. The first is the Texture Rich Digital Paintings as they deal with showing detailed textures on 2D surfaces. The other post is the 8 Drawing Exercises That Every Artist Should Practice. Some of them we did at the beginning of the year (continuous contour line drawings, gesture drawings, and value drawing) but the rest seem like great ways to keep up with sketching and practicing new techniques.
Thursday, November 10, 2011
lecture
Ok so I’ve been thinking about the lecture we had this past Wednesday and I have a few statements/questions.
First of, just so I know I have this right: Syntactic is the pieces to the whole. Semantic is the meaning and pragmatic is the purpose. Right?
Well it seems to me that, aside from projects we get in the first year of studio, people generally have an idea of the purpose of what they will be designing. Even if it is something made out of need, like the hammer example, you still know that you need something to put the nail through the wood. So wouldn’t that mess with the purely syntactical thought process?
Also, the examples of the people who focused purely on syntactic or semantic thought are void in my opinion. What they created might be “art” in some people’s eyes, but there is no purpose to these creations. Is it right to be thinking of what we are designing as art when there are people that will be utilizing and/or interacting with our designs?
I’ve always thought that something is designed well when it interacts seamlessly with its environment. That extends to people, the physical world, the human form... I think putting these three ways of thought, syntactic, semantic, and pragmatic, in a linear order is arbitrary. All three of these things should be weighed when designing, who’s to say what goes first.
Graphic Design
Monday, November 7, 2011
Graphic design 2
Ok so I already posted a few basic principles to keep in mind when designing a display board. Here are a few awesome online lessons regarding all things graphic design. I will warn you, the first 10 or so are on fonts. Graphic Designers are extremely snooty about fonts. If all goes according to plan, you will be too! Haha.
elements of graphic design
There are eight design elements that are pulled together by these eight design principles.
- Balance - Balance helps the viewer decide how to interpret your design. If it’s designed with asymmetrical balance, the design will evoke emotions like excitement, curiosity, or anxiety. If the design is symmetrical, or totally even, it will convey peace, calm, and tranquility.
- Contrast - Without values, you can’t create contrast. Without smoothness or roughness (or the illusion of those textures), you aren’t dealing with contrast. You can use various design elements to create contrast. Without contrast there would be no day or night and without contrast you cannot create an interesting design.
- Direction - Direction is the way to lead the viewer’s eye through your design layout or composition. Direction is created by line, but it also can be created by the way you use color to lead the eye through a design. Shapes, spaces, values, and perspective all create the illusion of depth in two-dimensional design, and this depth is needed to create a direction for the eye to take that journey. In three-dimensional design those shapes, spaces, values, and perspectives are all used to lead people through a design.
- Economy - If you can remove an element within a design and that design still works, then you’ve practiced economy in design. Don’t offer more than is needed, but be sure to include all that is needed to create an intelligent and economical design.
- Emphasis - You can lead that viewer all through your garden, through your building, through your advertisement, or through your painting, but if you don’t stop that viewer with one point of interest, then you’ve lost your viewer. The emphasis in a design is the message that you want to convey.
- Proportion - You can use proportion to create surreal images (like Dali) to shock your viewers into noticing your work. Or, you can use proportion realistically to emphasize the message conveyed through typography. Proportion gives the viewer a leg to lean on. In other words, a realistic composition creates a feeling of balance, whereas unrealistic proportions create a feeling of emphasis on the object that’s out of proportion.
- Rhythm - Repetition, rhythm, bam, bam, bam. While this principle of design can create boredom, it can also be used to create depth (one element smaller than the next), excitement or peace (contrast), or emphasis on a certain subject. Like music, rhythm keeps the world singing and dancing.
- Unity - This is the principle that pulls a design together. While there’s no one rule for unity, this principle can remind you to check all the other design elements and principles so that you know you haven’t missed a tick in your plans.
creating texture
Sunday, November 6, 2011
creating a portfolio
Friday, November 4, 2011
The City of Dubai
Sunday, October 30, 2011
Tessellations
Thursday, October 27, 2011
Thinking Abstractly
Wednesday, October 26, 2011
Foamboard Models
I came across this website today that contains some great tips and techniques for making foam core models of buildings. The site focuses on how to create a realistic texture using limited materials, and I thought this could help with not only our current texture study and installation assignment, but with models we will have to create throughout the year. Some of the tools used while working with the texture on a piece of foam core are fine wire brushes, paintbrushes without bristles, and exacto knives (all tools most of us have in our boxes!) The artist who created this webpage pays close attention to the details in his pieces, which is something we all should keep in mind when working on our own.
Monday, October 24, 2011
ceramics with texture
Sunday, October 23, 2011
Clay
Saturday, October 22, 2011
Tips for Clay
I found this website with almost 2 thousand tips for working with ceramics. Although many of the topics do not relate to our project and the amount of tips is rather overwhelming, I found that one of the FAQs is "How do I add texture?" and it has 12 answers which may be helpful if you are having trouble thinking of ways to make certain textures or what to use to make texture. What I learned from several websites is that basically anything can be used to apply texture to clay so you should try lots of different techniques for making textures. The column on the left side of the website sorts the tips into categories in case you have a different question relating to working with clay. Hopefully these tips are helpful.
Friday, October 21, 2011
Materials and Processes
Wednesday, October 19, 2011
Textures in Photography
http://www.designzzz.com/capturing-textures-and-patterns-in-photography/
Tuesday, October 18, 2011
Texture in Clay
http://www.youtube.com/watch?v=Plkz3OPqUcI&noredirect=1
In trying to figure out my design for my structure, I researched some techniques on how to impose texture in the clay. I found some videos on how to do this. These techniques might help in creating the natural textures of our places. If taking an abstract path in your structure, it might be interesting to make a mold first. There are so many ways to go with clay, which I think makes this a challenge, but these videos gave me a place to start with making sketches.
Clay and Technology
http://convozine.com/2444-mason-makes/c/6902
Monday, October 17, 2011
adding contrast in photoshop
Adding Images in Photoshop
Sunday, October 16, 2011
Image printing and file sizes/types
Heres some more random information about Printing, Photoshoping, etc. I have a whole powerpoint from my Photography class I anyone wants to see it.
- JPEG- is a graphic image created by choosing from a range of compression qualities
- PSD- native file format of the Adobe Photoshop, enables editing
- RAW- A image file that contains minimally processed data from the camera
- Resolution- determines width and height of the image in pixels and he size and density of pixels within a square inch- how large the pixels will be when you print
- SPI- samples per inch- scanners
- DPI- dots per inch- printers
- PPI- pixels per inch- computers
- Resampling/interpolating- when you try to increase your resolution- magically go from 72 PPI to 200 PPI
- Printers and Computers also don't look the same because they use different light (transmitted vs. reflected light)
- Glossy Paper- gives a deeper, more brilliant, saturated color
- Matte Paper- will not produce good strong blacks unless you have a printer that can use special black ink for matte papers
- Copy Paper- absorbs a lot of ink and, thus, produces muted flat colors
Saturday, October 15, 2011
Photography Tips
Thursday, October 13, 2011
The Gates
Tuesday, October 11, 2011
photography
Photography Tips
http://www.popphoto.com/gallery/top-10-photography-lighting-facts-you-should-know?image=8#container
Monday, October 10, 2011
Photography
Sunday, October 9, 2011
Photography
Lighting tips for a backdrop
Thursday, October 6, 2011
Lumenhaus
http://www.lumenhaus.com/index2.html
Wednesday, October 5, 2011
Innovation Space
Sunday, October 2, 2011
Friday, September 30, 2011
HS-Design
Wednesday, September 28, 2011
Texture in Architecture
Tuesday, September 27, 2011
Texture
Monday, September 26, 2011
DC Trip
Landscape Architecture is more than just nature.
Landscape architecture
This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (September 2011) |
Definition
Landscape architecture is a multi-disciplinary field, incorporating aspects of: botany, horticulture, the fine arts, architecture, industrial design, geology and the earth sciences, environmental psychology, geography, and ecology. The activities of a landscape architect can range from the creation of public parks and parkways to site planning for campuses and corporate office parks, from the design of residential estates to the design of civil infrastructure and the management of large wilderness areas or reclamation of degraded landscapes such as mines or landfills. Landscape architects work on all types of structures and external space - large or small, urban, suburban and rural, and with "hard" (built) and "soft" (planted) materials, while integrating ecological sustainability. The most valuable contribution can be made at the first stage of a project to generate ideas with technical understanding and creative flair for the design, organization, and use of spaces. The landscape architect can conceive the overall concept and prepare the master plan, from which detailed design drawings and technical specifications are prepared. They can also review proposals to authorize and supervise contracts for the construction work. Other skills include preparing design impact assessments, conducting environmental assessments and audits, and serving as an expert witness at inquiries on land use issues. They can also support and prepare applications for capital and revenue funding grants.[citation needed]In some states, provinces, municipalities, and jurisdictions, such as Ontario, Canada and Santa Barbara, California, all designs for public space must be reviewed and approved by licensed landscape architects.
Fields of activity
The breadth of the professional tasks that landscape architects collaborate on is very broad, but some examples of project types include:[citation needed]- The planning, form, scale and siting of new developments
- Civil design and public infrastructure
- Sustainable development
- Stormwater management including rain gardens, green roofs, groundwater recharge, and treatment wetlands
- Campus and site design for public institutions and government facilities
- Parks, botanical gardens, arboretums, greenways, and nature preserves
- Recreation facilities; i.e.: playgrounds, golf courses, theme parks and sports facilities
- Housing areas, industrial parks and commercial developments
- Estate and residence landscape master planning and design
- Highways, transportation structures, bridges, and transit corridors
- Urban design, town and city squares, waterfronts, pedestrian schemes, and parking lots
- Large to small urban renewal planning and design
- Natural park, tourist destination, and recreating historical landscapes, and historic garden appraisal and conservation studies
- Reservoirs, dams, power stations, reclamation of extractive industry applications or major industrial projects and mitigation
- Environmental assessment and landscape assessment, planning advice and land management proposals.
- Coastal and offshore developments and mitigation
- Ecological Design any aspect of design that minimizes environmentally destructive impacts by integrating itself with natural processes and sustainability
Specializations and related professions
Urban designers determine the physical arrangement, appearance and functionality of towns and cities, including circulation and open public space.Landscape managers use their knowledge of landscape processes to advise on the long-term care and development of the landscape. They often work in forestry, nature conservation and agriculture.
Landscape scientists have specialist skills such as soil science, hydrology, geomorphology or botany that they relate to the practical problems of landscape work. Their projects can range from site surveys to the ecological assessment of broad areas for planning or management purposes. They may also report on the impact of development or the importance of particular species in a given area.
Landscape planners are concerned with landscape planning for the location, scenic, ecological and recreational aspects of urban, rural and coastal land use. Their work is embodied in written statements of policy and strategy, and their remit includes master planning for new developments, landscape evaluations and assessments, and preparing countryside management or policy plans. Some may also apply an additional specialism such as landscape archaeology or law to the process of landscape planning.
Green roof designers design extensive and intensive roof gardens for storm water management, evapo-transpirative cooling, sustainable architecture, aesthetics, and habitat creation.[citation needed]
Profession
In many countries, a professional institute, comprising members of the professional community, exists in order to protect the standing of the profession and promote its interests, and sometimes also regulate the practice of landscape architecture. The standard and strength of legal regulations governing HI[what does this mean?] landscape architecture practice varies from nation to nation, with some requiring licensure in order to practice; and some having little or no regulation. In North America and Europe, landscape architecture is a regulated profession.[1]Sunday, September 25, 2011
Blenko Glass Company
Saturday, September 24, 2011
Andy Goldsworthy
Thursday, September 22, 2011
Iain Macarthur
I brought in his sketches when we were doing the scale drawings.
I know it's been a while since that occurred, but I realized that I forgot to post his website on here!
For all those who are interested,
http://iainmacarthur.carbonmade.com/
Wood Troubles
Thesis video from the southern california institute of architecture
Wednesday, September 21, 2011
Learn joints for your 3d model coming up. And an interesting 3d model video.
This first video is a video thatg I came across when I was looking on youtube for ideas on how to start my 3d drawing. The designer uses a series of cuts and folds to make the stair case literally 3d. It's a little irrelivent when it comes to our 3d model/ drawing, but it's interesting.
http://youtu.be/ToaqSx9sfQE
This video just explains a few joints. It doesn't really go into depth on how to make them, but it identifies them with actual wood pieces, so when you're doing your wood model, you could use this to give you ideas for different joints.
I suggest bridle joints. They are really strong. I know Noah in the wood shop is a huge fan of these joints. I copied a picture of an angled bridle joint because my 2d model required one of them. They are more challenging than the 90 degree angled bridle joints but they are do-able. It requires that you use the table saw so if there isn't a huge wait, I'd suggest that you ask Noah to teach you how to make these. They take a little bit more time than lap joints, but they are similar. I didn't even have to glue my bridle joint on my wood form because it was so strong, so ya, bridle joints...strong.
Ray C.